![]() Surprisingly infuriating right from the start. Her opening move is the only instance you'll need to use a special-removing uni.Īres' initial two attacks Red Planet and Inauspicious Star lower status resist and inflict ailments, making for a very annoying obstacle used throughout the fight (in tandem with more ailments the lower her HP drops). ![]() Whoop, think I got everything down now thenĬan't do much about her yellow sparkly buff at the start so don't worry about it. Kismet is especially useful during Ares' fight you can reverse repeated applications of status resist down and make her following attacks much less dangerous (even though active status resist down caps at 100%, technically your character can still have, say, 200% resist down applied to them, or however high you want to go).įrenzy is useful if you, as an individual, are prone to OS'ing yourself on reflect (during Athena) or are carrying ailment removing utilities. Keep the boss balanced/debuffed and your guild.well, alive. Other than that, resurrection/ward and uni gain are probably the most important. She can apply reflection (only 5 sec, negligible), reapply barrier (15 or 30 sec ), and regen (120 sec) during the battle. There are of course spawn monsters that can do some/all of these at once (Gray Fullbuster, Aldebaran, Odin, you know who you are) buuut I don't have any of them so I don't care ('-'Īres applies barrier during the first 2 min Īthena applies barrier and action speed up during the first 2 min. ☆ Action Speed - Nurarihyon, Hemera, Thanatos "Special"-buff removing monsters are useful for the boss' annoying buffs. Mend - 25%HP/15sec or 10%HP/9sec when fully enhanced, can prove very useful the more people are carrying it if your guild doesn't have a healer/is inactive.Įnhance your utility/heal abilities (CD>cost>AP imo, something like that).Īll of your monsters should be useful since you have to cycle through all of them. Cuts utilities' CD by up to 15 sec, but this means you cycle through attacks faster (more damage, but you use up cost quickly). Useful while the boss is applying debuffs. White Charm - reapplies stat buffs to all of your allies AND renews their cooldown. ☆ Especially useful on Ares for getting rid of status resistance down and any active ailments time wisely to get the most out of it. Useful but should not replace MR (twice the CD). ![]() Heart of Fortune - Mass Refresh and Purifying in one. Base +30% HP partywide effect, can be used as a secondhand dignity (longer CD but less cost). Purification - counts as PL, can get rid of slowed cost/uni gain. Valuable but possibly underrated abilities include. Also helps you rebound quickly after a uni-drain attack. Cheer will help everyone get uni faster from the start, buff earlier, and as a result deal more damage. Water elemental attack and defense should be prioritized since Ares and Fire Athena will be the hardest and most time consuming to get through.Įveryone should take cheer (except maybe clerics) and at least one utility.
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